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Invoker

(image) (image)

You can spot them at the first line of Chaos flood. Standing with small groups of warriors, these adepts of fiery arts of Chaos command the vanguard hordes of chaos, seeking the best opportunity to advance in the ranks of Chaos. At this point, their mind can be still compared to the mind of the mortal. The only difference is they have no soul, for they sold theirs to their daemonic Gods.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to: Magus
Cost: 17
HP: 28
Movement: 5
XP: 48
Level: 1
Alignment: chaotic
IDEE Chaos Invoker
Abilities:
(image)staff
impact
6 - 1
melee
(image)chaos blast
cold
10 - 2
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire20%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%